September 23rd, 2008
by Jen deHaan
After spouting off about the benefits of the new motion model in Flash CS4, I thought I’d take a bunch of screenshots of Flash, most of which are showing new features and such. For all of the following photos, click the thumbnail to look at the full size photo.
More after the jump.
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Posted in Flash CS4, Flash CS4: motion, Flash CS4: new features, Migration, Motion Editor | 25 Comments »
September 22nd, 2008
by Jen deHaan
So now that you’ve heard all these great CS4 announcements, lets get into some constructive details about Flash CS4 (whoo hoo, I can finally talk about what I’ve been working on!). But before we start, this is the first time I’ve written in detail about a non-released product, so bear with me and please comment about whatever is really confusing or assuming you have the product already, below.
There have been sneak peeks of some of the upcoming features in Flash thanks to conferences and keynotes, and you may have seen that one of the big new features (and to some of us on the feature, *the* big new feature) is a new way of creating animation. So yeah, tweening has changed. Finally. In Flash version 10. No more arrows on purple blackground. Um, now it’s blue with diamonds. And a whole lot better in many ways.
Update: articles on Adobe Developer Center for the new motion model:
* Motion Migration Guide for Flash CS4
* Animation Learning Guide
More after the jump.
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Posted in Flash CS4, Flash CS4: motion, Flash CS4: new features, Migration, Motion Editor, animation, motion tween, tweens | 85 Comments »
September 4th, 2008
by Jen deHaan
You may have tried creating a shape that has a hole in it for a mask in Flash, and it may not have worked. Or maybe it did work and sometimes it didn’t, and you grew some extra gray hairs and threw your laptop at a wall. Or maybe you’re thinking “what the hell is she talking about now?”. I’ll start from (almost) the beginning [if you're not sure about making masks in Flash, read this super old tech support article.. it hasn't changed].
More after the jump.
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Posted in ActionScript 3.0, Flash CS3, animation, instances, masking, masks, symbols, workaround | 9 Comments »