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	<title>Comments on: Flash CS4: How to ease between keyframes using new motion tweens</title>
	<atom:link href="http://flashthusiast.com/2008/11/20/flash-cs4-how-to-ease-between-keyframes-using-new-motion-tweens/feed/" rel="self" type="application/rss+xml" />
	<link>http://flashthusiast.com/2008/11/20/flash-cs4-how-to-ease-between-keyframes-using-new-motion-tweens/</link>
	<description>...and especially enthusiastic about motion tweens in Flash...</description>
	<pubDate>Fri, 12 Mar 2010 14:51:24 +0000</pubDate>
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		<title>By: Gary</title>
		<link>http://flashthusiast.com/2008/11/20/flash-cs4-how-to-ease-between-keyframes-using-new-motion-tweens/#comment-39711</link>
		<dc:creator>Gary</dc:creator>
		<pubDate>Fri, 19 Feb 2010 08:41:15 +0000</pubDate>
		<guid isPermaLink="false">http://flashthusiast.com/2008/11/20/flash-cs4-how-to-ease-between-keyframes-using-new-motion-tweens/#comment-39711</guid>
		<description>NOPE!! Holding down - Clicking CTRL/Click will NOT enable me to move the diamond tween marker on the Timeline as in CS3 :-(   It seems to move the entire tween area instead! LOTS of folk are pretty frustrated over this issue!!</description>
		<content:encoded><![CDATA[<p>NOPE!! Holding down - Clicking CTRL/Click will NOT enable me to move the diamond tween marker on the Timeline as in CS3 :-(   It seems to move the entire tween area instead! LOTS of folk are pretty frustrated over this issue!!</p>
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		<title>By: Jen deHaan</title>
		<link>http://flashthusiast.com/2008/11/20/flash-cs4-how-to-ease-between-keyframes-using-new-motion-tweens/#comment-38397</link>
		<dc:creator>Jen deHaan</dc:creator>
		<pubDate>Mon, 25 Jan 2010 20:23:18 +0000</pubDate>
		<guid isPermaLink="false">http://flashthusiast.com/2008/11/20/flash-cs4-how-to-ease-between-keyframes-using-new-motion-tweens/#comment-38397</guid>
		<description>Hi Jeff/Chris - Yes, we definitely know we need to make easing between keyframes easier (and I look forward to your input). This is one of the reasons there are two models (that and a few other things Classic can do that new tweening cannot that we couldn't add before ship).  


@Chris, re moving keyframes - you can as long as they're contiguous frames on the main timeline, which is pretty much the same as Classic tweens. To select the frames, make sure you hold Cmd/Ctrl first.</description>
		<content:encoded><![CDATA[<p>Hi Jeff/Chris - Yes, we definitely know we need to make easing between keyframes easier (and I look forward to your input). This is one of the reasons there are two models (that and a few other things Classic can do that new tweening cannot that we couldn&#8217;t add before ship).  </p>
<p>@Chris, re moving keyframes - you can as long as they&#8217;re contiguous frames on the main timeline, which is pretty much the same as Classic tweens. To select the frames, make sure you hold Cmd/Ctrl first.</p>
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		<title>By: Jeff</title>
		<link>http://flashthusiast.com/2008/11/20/flash-cs4-how-to-ease-between-keyframes-using-new-motion-tweens/#comment-38395</link>
		<dc:creator>Jeff</dc:creator>
		<pubDate>Mon, 25 Jan 2010 19:46:00 +0000</pubDate>
		<guid isPermaLink="false">http://flashthusiast.com/2008/11/20/flash-cs4-how-to-ease-between-keyframes-using-new-motion-tweens/#comment-38395</guid>
		<description>I completely agree with you Chris. I rely heavily in easing between frames in my animations. I've regressed to using classic tween because of the extra pain involved. Unfortunately I can't take advantage of the new copy and paste of motions, which is my favorite new feature in CS4. I'm participating in user testing at Adobe for Flash CS6 in a month or so, I'll be sure to bring up this issue!</description>
		<content:encoded><![CDATA[<p>I completely agree with you Chris. I rely heavily in easing between frames in my animations. I&#8217;ve regressed to using classic tween because of the extra pain involved. Unfortunately I can&#8217;t take advantage of the new copy and paste of motions, which is my favorite new feature in CS4. I&#8217;m participating in user testing at Adobe for Flash CS6 in a month or so, I&#8217;ll be sure to bring up this issue!</p>
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		<title>By: Chris</title>
		<link>http://flashthusiast.com/2008/11/20/flash-cs4-how-to-ease-between-keyframes-using-new-motion-tweens/#comment-27749</link>
		<dc:creator>Chris</dc:creator>
		<pubDate>Wed, 24 Jun 2009 20:33:41 +0000</pubDate>
		<guid isPermaLink="false">http://flashthusiast.com/2008/11/20/flash-cs4-how-to-ease-between-keyframes-using-new-motion-tweens/#comment-27749</guid>
		<description>There are certainly some positives to the new easing model, most notably the ability to tween multiple properties independently. However, the implementation leaves a lot to be desired. It is quite a bit more time-consuming to modify eases between keyframes, especially for multiple objects at a time.

Also, it is very difficult to modify the timing of your eases using the new model. Individual key frames along the ease are difficult to move around on the timeline, and I still haven't figured out a way to move multiple keyframes on different objects at once. Is there a way to do this?

Overall, I applaud Adobe's efforts to increase the flexibility and efficiency of animation in Flash, but I feel that CS4 breaks a lot of things in order to make a few things better. This is of great concern to me, because a modification of the motion model this significant is difficult to tamper with in future versions of Flash, and I fear that Adobe has taken a big step with no recourse to fix it later.</description>
		<content:encoded><![CDATA[<p>There are certainly some positives to the new easing model, most notably the ability to tween multiple properties independently. However, the implementation leaves a lot to be desired. It is quite a bit more time-consuming to modify eases between keyframes, especially for multiple objects at a time.</p>
<p>Also, it is very difficult to modify the timing of your eases using the new model. Individual key frames along the ease are difficult to move around on the timeline, and I still haven&#8217;t figured out a way to move multiple keyframes on different objects at once. Is there a way to do this?</p>
<p>Overall, I applaud Adobe&#8217;s efforts to increase the flexibility and efficiency of animation in Flash, but I feel that CS4 breaks a lot of things in order to make a few things better. This is of great concern to me, because a modification of the motion model this significant is difficult to tamper with in future versions of Flash, and I fear that Adobe has taken a big step with no recourse to fix it later.</p>
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		<title>By: viesturs</title>
		<link>http://flashthusiast.com/2008/11/20/flash-cs4-how-to-ease-between-keyframes-using-new-motion-tweens/#comment-26827</link>
		<dc:creator>viesturs</dc:creator>
		<pubDate>Wed, 03 Jun 2009 10:27:08 +0000</pubDate>
		<guid isPermaLink="false">http://flashthusiast.com/2008/11/20/flash-cs4-how-to-ease-between-keyframes-using-new-motion-tweens/#comment-26827</guid>
		<description>this new easing really sucks, old one was more usable</description>
		<content:encoded><![CDATA[<p>this new easing really sucks, old one was more usable</p>
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		<title>By: Isa</title>
		<link>http://flashthusiast.com/2008/11/20/flash-cs4-how-to-ease-between-keyframes-using-new-motion-tweens/#comment-20902</link>
		<dc:creator>Isa</dc:creator>
		<pubDate>Sun, 29 Mar 2009 20:59:14 +0000</pubDate>
		<guid isPermaLink="false">http://flashthusiast.com/2008/11/20/flash-cs4-how-to-ease-between-keyframes-using-new-motion-tweens/#comment-20902</guid>
		<description>Hey thanks, that was exactly what I was looking for. The example .fla file made it really easy to see that you were talking about.</description>
		<content:encoded><![CDATA[<p>Hey thanks, that was exactly what I was looking for. The example .fla file made it really easy to see that you were talking about.</p>
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		<title>By: Justin Putney</title>
		<link>http://flashthusiast.com/2008/11/20/flash-cs4-how-to-ease-between-keyframes-using-new-motion-tweens/#comment-15789</link>
		<dc:creator>Justin Putney</dc:creator>
		<pubDate>Tue, 03 Mar 2009 17:06:17 +0000</pubDate>
		<guid isPermaLink="false">http://flashthusiast.com/2008/11/20/flash-cs4-how-to-ease-between-keyframes-using-new-motion-tweens/#comment-15789</guid>
		<description>Jen,
Here's a way to apply eases after-the-fact:
http://ajarproductions.com/blog/2009/02/26/the-missing-flash-panel-easecaddy/</description>
		<content:encoded><![CDATA[<p>Jen,<br />
Here&#8217;s a way to apply eases after-the-fact:<br />
<a href="http://ajarproductions.com/blog/2009/02/26/the-missing-flash-panel-easecaddy/" rel="nofollow">http://ajarproductions.com/blog/2009/02/26/the-missing-flash-panel-easecaddy/</a></p>
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		<title>By: Jen deHaan</title>
		<link>http://flashthusiast.com/2008/11/20/flash-cs4-how-to-ease-between-keyframes-using-new-motion-tweens/#comment-14572</link>
		<dc:creator>Jen deHaan</dc:creator>
		<pubDate>Wed, 25 Feb 2009 23:49:50 +0000</pubDate>
		<guid isPermaLink="false">http://flashthusiast.com/2008/11/20/flash-cs4-how-to-ease-between-keyframes-using-new-motion-tweens/#comment-14572</guid>
		<description>The same settings to a group of layers/rows in the Motion Editor, or to a bunch of tweens on the Stage?

If in the Motion Editor, you can apply the same tween to categories of layers, such as "Basic Motion" or a filter.  In the main timeline, you can set preset to multiple tweens (on multiple layers if you wish) using presets. Any ease, such as a custom ease or whatever is in that preset, will be applied just as it is with the same settings to all of the selected tweens. Note that if you do that, it will update any animation you have to be the same as the preset. So this may be useful if you have not animated your instances yet, but if you already have you might not want to do this.

We are exploring new ways to apply eases after-the-fact. Any things you'd like in particular, please share!</description>
		<content:encoded><![CDATA[<p>The same settings to a group of layers/rows in the Motion Editor, or to a bunch of tweens on the Stage?</p>
<p>If in the Motion Editor, you can apply the same tween to categories of layers, such as &#8220;Basic Motion&#8221; or a filter.  In the main timeline, you can set preset to multiple tweens (on multiple layers if you wish) using presets. Any ease, such as a custom ease or whatever is in that preset, will be applied just as it is with the same settings to all of the selected tweens. Note that if you do that, it will update any animation you have to be the same as the preset. So this may be useful if you have not animated your instances yet, but if you already have you might not want to do this.</p>
<p>We are exploring new ways to apply eases after-the-fact. Any things you&#8217;d like in particular, please share!</p>
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		<title>By: Elliott Lemberger</title>
		<link>http://flashthusiast.com/2008/11/20/flash-cs4-how-to-ease-between-keyframes-using-new-motion-tweens/#comment-14288</link>
		<dc:creator>Elliott Lemberger</dc:creator>
		<pubDate>Wed, 25 Feb 2009 01:30:43 +0000</pubDate>
		<guid isPermaLink="false">http://flashthusiast.com/2008/11/20/flash-cs4-how-to-ease-between-keyframes-using-new-motion-tweens/#comment-14288</guid>
		<description>Thanks for this. It was driving me crazy trying to figure this out on my own!

One question though... Is there an easy way to apply the same easing settings to a group of layers?</description>
		<content:encoded><![CDATA[<p>Thanks for this. It was driving me crazy trying to figure this out on my own!</p>
<p>One question though&#8230; Is there an easy way to apply the same easing settings to a group of layers?</p>
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		<title>By: Jen deHaan</title>
		<link>http://flashthusiast.com/2008/11/20/flash-cs4-how-to-ease-between-keyframes-using-new-motion-tweens/#comment-9438</link>
		<dc:creator>Jen deHaan</dc:creator>
		<pubDate>Tue, 10 Feb 2009 23:09:04 +0000</pubDate>
		<guid isPermaLink="false">http://flashthusiast.com/2008/11/20/flash-cs4-how-to-ease-between-keyframes-using-new-motion-tweens/#comment-9438</guid>
		<description>@Roc:  Yes, if you change your animation then it's likely you will need to change your custom tween. You may need to add additional keyframes, and/or adjust the values of the existing ones. When you drag them vertically, watch for the keyframe to snap to a value, which may be different depending on how you've altered the tween span.</description>
		<content:encoded><![CDATA[<p>@Roc:  Yes, if you change your animation then it&#8217;s likely you will need to change your custom tween. You may need to add additional keyframes, and/or adjust the values of the existing ones. When you drag them vertically, watch for the keyframe to snap to a value, which may be different depending on how you&#8217;ve altered the tween span.</p>
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