November 5th, 2008
by Jen deHaan
If you want to learn about new motion tweens in Flash, and you’re going to be at Adobe MAX, you’re in luck. I’ll be giving a short presentation as part of the QE team session, and we’ll be at the Flash birds of a feather session. This isn’t in the MAX session guide so I thought I’d blog about it so the two of you out there interested can read all about it.
More fascinating info after the jump.
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Posted in Adobe MAX, Flash CS4, Flash CS4: motion, Flash CS4: new features, General, animation, motion tween, presentations, tweens | 1 Comment »
November 4th, 2008
by John Mayhew
Hi everyone. John Mayhew from Flash authoring here. This is my first blog entry here and I wanted to take some time to describe the XML schema we use to store motion presets in Flash CS4. First I’d like to give you some background. The new animation model in Flash CS4 was built from the ground up over the last several years. It started as an idea I pitched at the end of our Flash 8 cycle at Macromedia. We assembled a team and started development in Flash 9 and continued through into Flash 10 and eventually shipped it as part of CS4. It was the culmination of tons of hard work by many, many people including our very own Jen DeHaan! We are all very proud of the feature and hope our users find that it does indeed "kick ass" as Jen likes to put it.
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Posted in Easing, Flash CS4, Flash CS4: motion, Flash CS4: motion runtime, Flash CS4: new features, Migration, Motion XML, Motion runtime, Scripted animation, animation, motion tween, tweens | 4 Comments »