…and especially enthusiastic about motion tweens in Flash…
It took awhile to produce this due to its length (over 80 pages in word I think), but the Animation Learning Guide for new motion (introduced in Flash CS4 last fall) is finally out:
http://www.adobe.com/devnet/flash/learning_guide/animation/
It is divided into a bunch of sections based on topic, so click from this page to the topic you want to learn about. Also note that there is a FLA download of samples to help you out.
For more information on whatever, let us know. If you’re upgrading from classic tweens to new tweens, check this other article out too.
This blog specializes in the new motion model of Flash CS4, and is brought to you by team tween of Flash at Adobe. The blog will includes tips, techniques, and info on tweening in Flash using the Timeline and Motion Editor (as well as some stuff about motion runtime with code). From time to time, we might also talk about ActionScript 3.0. So if you're interested in tweens, this blog is for you. We also want to hear your feedback in the comments. All views expressed here are those of the authors, and do not necessarily represent the opinion or views of Adobe Systems Inc.

Website Designers Michigan
May 12th, 2009 at 8:33 pm
This should be a useful guide to any one starting out in animation. I think I need some lessons as well.
Teacher in NC
May 19th, 2009 at 8:03 am
Jen:
I am trying to use your Learning Guide with my students but several of the files will not open - receiving a message saying access denied. Please advise. Thank you.
Jen deHaan
May 25th, 2009 at 10:49 pm
Hi Teacher in NC,
I’m not sure why you are seeing that message. I assume you have each downloaded, unzipped, and are opening the decompressed FLAs in CS4 from local hard drives (not across a shared network)?
Website Designers Michigan
June 12th, 2009 at 9:22 pm
It opened for me.
rasool
July 21st, 2009 at 1:14 am
animashin
ez
October 1st, 2009 at 6:46 am
I still need to use classic tweening once in awhile but I am having an issue I cannot resolve. The classics tweens work fine but if I ever use the free transform tool and move the rotation center out of the actual center (say I want to rotate an arm from the shoulder) — the tween automatically jumps all over following as if following how I moved the f.transform center. It will not follow the intended motion even though the starting and end positions are correct. Has anyone seen this or have any ideas what I’m doing or not doing?
Jen deHaan
October 1st, 2009 at 10:23 am
@ez: Modifying classic tweens can be tricky. It sounds like some of the transform points are out of sync. To make sure the tween doesn’t get jumpy, you have to make sure all the transform points are in the same spot on each instance (as the transform point does not animate).
Hope this helps,
Jen.