…and especially enthusiastic about motion tweens in Flash…
That’s right - do you want to do more “stuff” with your tweens? Often you have to know what keyboard modifiers to use, because functionality is not revealed in any other way. These modifiers are all documented, but I thought I would put them down in a handy list you could reference or print […]
If you want to learn about new motion tweens in Flash, and you’re going to be at Adobe MAX, you’re in luck. I’ll be giving a short presentation as part of the QE team session, and we’ll be at the Flash birds of a feather session. This isn’t in the MAX session guide so […]
Hi everyone. John Mayhew from Flash authoring here. This is my first blog entry here and I wanted to take some time to describe the XML schema we use to store motion presets in Flash CS4. First I’d like to give you some background. The new animation model in Flash CS4 was built from the […]
Yesterday at FlashCamp, I gave a presentation on using the new motion model in Flash CS4. The files are linked on this post. This is a general synopsis of what I covered, and I’ll detail how I did a few things in the presentation. Please comment with any questions you have.
More after the jump.
SHARETHIS.addEntry({ […]
Here are the FLA and SWF files (Flash CS4 and Player 10) for today’s presentation at FlashCamp on new motion in Flash and using Tween instance (contains that ActionScript).
FlashCamp files for motion tween presentation
The next post will be a bit more about these files and the stuff used in them.
UPDATE: Here […]
So now that you’ve heard all these great CS4 announcements, lets get into some constructive details about Flash CS4 (whoo hoo, I can finally talk about what I’ve been working on!). But before we start, this is the first time I’ve written in detail about a non-released product, so bear with me and please comment […]
You may have tried creating a shape that has a hole in it for a mask in Flash, and it may not have worked. Or maybe it did work and sometimes it didn’t, and you grew some extra gray hairs and threw your laptop at a wall. Or maybe you’re thinking “what the hell is […]
When you right-click a symbol instance on the Stage in Flash, there are a couple new options that were added in CS3: “Set Transformation Point” and “Reset Transformation Point”. There’s not much out there about these features, as I understand they were added quietly late in the game. But they’re very useful nonetheless. The problem […]
This blog specializes in the new motion model of Flash CS4, and is brought to you by team tween of Flash at Adobe. The blog will includes tips, techniques, and info on tweening in Flash using the Timeline and Motion Editor (as well as some stuff about motion runtime with code). From time to time, we might also talk about ActionScript 3.0. So if you're interested in tweens, this blog is for you. We also want to hear your feedback in the comments. All views expressed here are those of the authors, and do not necessarily represent the opinion or views of Adobe Systems Inc.
