Hi everyone. John Mayhew from Flash authoring here. This is my first blog entry here and I wanted to take some time to describe the XML schema we use to store motion presets in Flash CS4. First I’d like to give you some background. The new animation model in Flash CS4 was built from the ground up over the last several years. It started as an idea I pitched at the end of our Flash 8 cycle at Macromedia. We assembled a team and started development in Flash 9 and continued through into Flash 10 and eventually shipped it as part of CS4. It was the culmination of tons of hard work by many, many people including our very own Jen DeHaan! We are all very proud of the feature and hope our users find that it does indeed "kick ass" as Jen likes to put it.
Go download Flash Player 10 update for Flash CS4
If you bought Flash CS4 already, you might want to check out the Flash CS4 updater for Flash Player 10. You can read about it, and download the installer, here:
Adobe Flash Player 10 Update for Flash CS4 Professional
What is it for? I quote “The update replaces the Debug and Release versions of Flash Player 10 browser plugins, standalone players, and Test Movie players that are included in the initial release of Flash CS4 Professional (player version 10.0.2.54). All users are encouraged to apply this update. These new players are version 10.0.12.36.”
UPDATE: Please note that the original release notes for this updater noted test movie players, however test movie players are not updated with this update. See comments below.
Looks like you can buy Flash CS4 now
The little picture of the box in the store says “Now Available” next to it – so it looks like you can buy it. (I’m looking at the United States store, so take that for what its worth)
You can go buy Flash CS4.
Do it.
And then tween something.
http://store1.adobe.com/cfusion/store/html/index.cfm?event=displayStoreSelector&keyword=flash
New motion and Tween instances: Flash CS4 presentation (FlashCamp)
Yesterday at FlashCamp, I gave a presentation on using the new motion model in Flash CS4. The files are linked on this post. This is a general synopsis of what I covered, and I’ll detail how I did a few things in the presentation. Please comment with any questions you have.
More after the jump.
Flash CS4: The photo tour of features
After spouting off about the benefits of the new motion model in Flash CS4, I thought I’d take a bunch of screenshots of Flash, most of which are showing new features and such. For all of the following photos, click the thumbnail to look at the full size photo.
More after the jump.
The new way of tweening in Flash CS4 (or: New motion in Flash CS4 makes your animations better, faster, stronger)
So now that you’ve heard all these great CS4 announcements, lets get into some constructive details about Flash CS4 (whoo hoo, I can finally talk about what I’ve been working on!). But before we start, this is the first time I’ve written in detail about a non-released product, so bear with me and please comment about whatever is really confusing or assuming you have the product already, below.
There have been sneak peeks of some of the upcoming features in Flash thanks to conferences and keynotes, and you may have seen that one of the big new features (and to some of us on the feature, *the* big new feature) is a new way of creating animation. So yeah, tweening has changed. Finally. In Flash version 10. No more arrows on purple blackground. Um, now it’s blue with diamonds. And a whole lot better in many ways.
Update: articles on Adobe Developer Center for the new motion model:
* Motion Migration Guide for Flash CS4
More after the jump.