Archive for ‘General’

November 21st, 2008

Want to layout your text better? You can download the beta Text Layout Framework / component (use with Flash CS4 now)

by Jen deHaan

Today the Text Layout Framework went live for Flash Player 10. This will help you layout your text in new and much better ways in your applications. You may have seen some demos at MAX (like the Herald Tribune demo) where the text flow, direction, etc was handled way better – now the functionality is on LABS. Check it out here:

http://labs.adobe.com/technologies/textlayout/

Note that you can download FLA examples from the presentation at the top of the page, to help you understand how to use the component.

To quote the page,

“The Text Layout Framework is an extensible library, built on the new text engine in Adobe® Flash® Player 10, which delivers advanced, easy-to-integrate typographic and text layout features for rich, sophisticated and innovative typography on the web. The framework is designed to be used with Adobe Flash CS4 Professional or Adobe Flex®, and is already included in the next version of Flex, code named Gumbo. Developers can use or extend existing components, or use the framework to create their own text components.”

You can download and install the component in Flash CS4, try it out for yourself.

http://labs.adobe.com/downloads/textlayout.html

November 20th, 2008

So is Flash CS4 perfect, or not?

by Jen deHaan

If you think Flash CS4 is perfect, doesn’t need to change, or don’t care about Flash at all then you can quit reading this and go back to Flash and tween something.

If you don’t think it’s perfect then keep reading. Actually, even if Flash is perfect this post still applies… so please keep reading anyway :)

Adobe’s Product Improvement Program is what this post is on, because it might not be obvious from the option’s name but it’s a) not a survey, b) doesn’t require any work, and c) pretty darn important. Essentially you can opt into this program that sends anonymous information (the info it sends is pretty much like the list you see in the History panel) about what features you use in Flash. Big deal? Yup. It tells us what features you actually use. And that then helps us know what’s most important to you. Which is good. You help influence what gets attention in Flash. You, personally. You affect the future.

So your good deed of today is to go make sure this is turned on. Go to Help > Adobe Product Improvement Program in the main menu, and in the window that opens read the info and click Yes Participate if you agree with the stuff it says. And then create a whole lot of new motion tweens. Please. I’ll promise to upload more FLA files if you do!

November 18th, 2008

Liveblogging MAX Sneak Peeks and Awards – Refresh, yo

by Jen deHaan

Another Liveblogging endeavor at MAX 2008. Here are the notes from the Day 1 General Session keynote. Here ensues notes from the sneak peeks and awards. If it’s Tuesday night between 6 and 7pm or so, PST, click refresh. Otherwise, click the link below (if applicable) to read more.

By the way, I’m drinking beer. So if there are typos, I’m blaming the beer. Let’s go with that.

November 17th, 2008

Liveblogging MAX 2008 Day 1 General Session Keynote – Click Refresh!

by Jen deHaan

So get ready for yet another liveblog, this year from Flashthusiast (as I can’t stick with the same blog it seems). I hope my battery lasts the morning.

The excitement is in the air. It’s palpable. We’re listening to Panic at the Disco of all things. People who are not me are taking pictures. Runes and MAX video stuffs are playing on giant monitors. Pretty – well, very – good setup, and us employees are allowed in the big room this year.

And it starts!

We have a turntable slideshow from some guy called Mike. A DJ guy in a suit.

We have videos playing — It’s Sean K and Tony D from the Flash team (whoo!) … and a bunch of other people on video… Grant Skinner and other Adobe enthusiasts I suppose. Duane N. Yep, Adobe enthusiasts.

And *now* it starts!

More after the jump!

November 17th, 2008

Adobe AIR 1.5 is live, you should really go get it now

by Jen deHaan

That’s right, folks, you can actually go ahead and download a new version of AIR. Why? You can read about some of the new stuff here:

http://www.adobe.com/devnet/logged_in/rchristensen_lpolanco_air_1.5.html

The ever-awesome Developer Center has a bunch of new articles, in addition to the one above. Go read em here.

And then go download AIR 1.5: http://get.adobe.com/air/

November 10th, 2008

Flash CS4 Trial appears to be live for real now

by Jen deHaan

Hey there flashthusiasts – want to get your Flash trial on? Head over to the trial link (log in if need be):

http://www.adobe.com/cfusion/tdrc/index.cfm?product=flash

And you can choose your download.

Go tween something, and let us know what your thoughts are.

November 5th, 2008

Adobe MAX and motion tweens: a perfect combination, better than PB&J even

by Jen deHaan

If you want to learn about new motion tweens in Flash, and you’re going to be at Adobe MAX, you’re in luck. I’ll be giving a short presentation as part of the QE team session, and we’ll be at the Flash birds of a feather session. This isn’t in the MAX session guide so I thought I’d blog about it so the two of you out there interested can read all about it.

More fascinating info after the jump.

October 15th, 2008

Go download Flash Player 10 update for Flash CS4

by Jen deHaan

If you bought Flash CS4 already, you might want to check out the Flash CS4 updater for Flash Player 10. You can read about it, and download the installer, here:

Adobe Flash Player 10 Update for Flash CS4 Professional

What is it for? I quote “The update replaces the Debug and Release versions of Flash Player 10 browser plugins, standalone players, and Test Movie players that are included in the initial release of Flash CS4 Professional (player version 10.0.2.54). All users are encouraged to apply this update. These new players are version 10.0.12.36.”

UPDATE: Please note that the original release notes for this updater noted test movie players, however test movie players are not updated with this update. See comments below.

October 14th, 2008

Flash Player 10 is out

by Jen deHaan

If you go to the Flash Player page, it still says Flash Player 9. But if you go to the “get flash player” page at http://www.adobe.com/go/getflashplayer, new player is live.

If you want to see 3D in your Flash, go get it now :)

July 29th, 2008

Set Transformation Point and Reset Transformation Point in Flash CS3

by Jen deHaan

When you right-click a symbol instance on the Stage in Flash, there are a couple new options that were added in CS3: “Set Transformation Point” and “Reset Transformation Point”. There’s not much out there about these features, as I understand they were added quietly late in the game. But they’re very useful nonetheless. The problem is it’s a bit tricky to figure out how these things are useful without knowing what the feature is or how it works – because (at least to me) it sounds like they do something when they actually do something a bit different (and once I found out what they did, it made a lot of sense). So lets run through this new feature.

  1. Drag an instance of a symbol to the Stage from the Library.
  2. Select the instance using the Free Transform tool.
  3. Drag the transformation (the white circle) to a new location on the instance.
  4. Right-click the instance and choose Set Transformation Point.
  5. Drag a new instance of that symbol to the Stage, and select it with the Free Transform tool.

As you can see, the Transformation pointof the second instance is exactly where you placed it in the first one. That’s essentially what this first option does, and it can be very handy if you’re using a bunch of instances in a FLA that need to rotate or otherwise transform from the same point – saves a lot of dragging/estimating.

As for Reset Transformation Point-

  1. Right-click the instance again, and choose Reset Transformation Point.
  2. Drag another instance onto the Stage, and select it with the Free Transform Tool.

Now the Transform point is back in the default central position for the new instances of this symbol. Alternatively, you can change the Transformation point location, and just choose Set Transformation Point again and it will save this new location for the instances.

This feature appears to work on a per-symbol basis. You can set the transformation point for all instances of a particular symbol for multiple symbols in the library. For example, you have Symbol 1 and Symbol 2 in the library. You can set the transformation point for an instance of Symbol 1, and all instances of that symbol will keep that transformation point location until you reset it or set a new location. You can independently set a transformation point for Symbol 2 and it is saved until you reset it on an instance of that symbol. And so on.

As an aside/note/whatever, remember that you can set the Transformation point to the Registrationpoint by double-clicking the white circle.

If you’re new to Flash and you’re wondering what the heck a Transformation point is – it is the point around which the symbol rotates or transforms, and looks like a white circle when you have the instance selected using the Free Transform tool. The best way you can illustrate this is by creating a new instance, and rotate it using the Free Transform tool (select the instance using the tool, and move the cursor around the edge until you see a little round arrow and then drag). Now change the location of the white circle and rotate the instance again. This also affects how the instance skews and resizes. The Transformation point has also been referred to as a “Control point” in Flash (some references in documentation are to the Control point), but it is different than the Registration point (the small black crosshair).