Motion Editor Category

In the previous blog entry, I linked to a new JSFL that automatically gives instance names to selected instances in a smart way. You can go read about and download the JSFL from this page. This entry shows you how to use this command along with some of the new features in Flash CS4. [...]

That’s right - do you want to do more “stuff” with your tweens? Often you have to know what keyboard modifiers to use, because functionality is not revealed in any other way. These modifiers are all documented, but I thought I would put them down in a handy list you could reference or print [...]

In Flash CS3, you could set easing on each keyframe in your animation to apply easing between two instances. Because there is only one instance per tween span, you cannot ease the same way using the new motion model. In order to apply an easing effect to a motion tween, you need to use [...]

You can then edit the custom ease using the standard bezier editing controls found in other property graphs in the Motion Editor.
To apply the custom ease to a property, you select the custom ease’s name from the Ease menu in the property you want to apply it to. The property graph updates with a dashed [...]

This morning I presented about how you can use some of the preset eases in Flash to create animation really quickly. This post provides a real quick overview about how I built the files, and has the source FLAs for you to look at in Flash CS4.

Yesterday at FlashCamp, I gave a presentation on using the new motion model in Flash CS4. The files are linked on this post. This is a general synopsis of what I covered, and I’ll detail how I did a few things in the presentation. Please comment with any questions you have.
More after the jump.

After spouting off about the benefits of the new motion model in Flash CS4, I thought I’d take a bunch of screenshots of Flash, most of which are showing new features and such. For all of the following photos, click the thumbnail to look at the full size photo.
More after the jump.

So now that you’ve heard all these great CS4 announcements, lets get into some constructive details about Flash CS4 (whoo hoo, I can finally talk about what I’ve been working on!). But before we start, this is the first time I’ve written in detail about a non-released product, so bear with me and please comment [...]

About this blog

This blog specializes in the new motion model of Flash CS4, and is brought to you by team tween of Flash at Adobe. The blog will includes tips, techniques, and info on tweening in Flash using the Timeline and Motion Editor (as well as some stuff about motion runtime with code). From time to time, we might also talk about ActionScript 3.0. So if you're interested in tweens, this blog is for you. We also want to hear your feedback in the comments. All views expressed here are those of the authors, and do not necessarily represent the opinion or views of Adobe Systems Inc.

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