Motion runtime Category

It took awhile to produce this due to its length (over 80 pages in word I think), but the Animation Learning Guide for new motion (introduced in Flash CS4 last fall) is finally out:
http://www.adobe.com/devnet/flash/learning_guide/animation/
It is divided into a bunch of sections based on topic, so click from this page to the topic you want [...]

In the previous blog entry, I linked to a new JSFL that automatically gives instance names to selected instances in a smart way. You can go read about and download the JSFL from this page. This entry shows you how to use this command along with some of the new features in Flash CS4. [...]

Hi everyone. John Mayhew from Flash authoring here. This is my first blog entry here and I wanted to take some time to describe the XML schema we use to store motion presets in Flash CS4. First I’d like to give you some background. The new animation model in Flash CS4 was built from the [...]

Yesterday at FlashCamp, I gave a presentation on using the new motion model in Flash CS4. The files are linked on this post. This is a general synopsis of what I covered, and I’ll detail how I did a few things in the presentation. Please comment with any questions you have.
More after the jump.

About this blog

This blog specializes in the new motion model of Flash CS4, and is brought to you by team tween of Flash at Adobe. The blog will includes tips, techniques, and info on tweening in Flash using the Timeline and Motion Editor (as well as some stuff about motion runtime with code). From time to time, we might also talk about ActionScript 3.0. So if you're interested in tweens, this blog is for you. We also want to hear your feedback in the comments. All views expressed here are those of the authors, and do not necessarily represent the opinion or views of Adobe Systems Inc.

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