…and especially enthusiastic about motion tweens in Flash…
A “FAQ” about new motion tweens is how to scale the entire animation after you have created it. New motion tweens “auto-keyframe”. This can be very helpful when animating, because it saves you a step - you can just make your changes and everything tweens nicely. However, it also means that you need to think [...]
Justin Putney at Ajar Productions has created some amazing extensions that you can use with Flash CS4 and the new motion model to help with your tweens or create them. Justin’s extensions are not only useful, but well implemented and documented on his blog.
For some helpful detailed info about the extension creation, check out this [...]
We wrote an article to help you migrate your skills and tweens from old to new in Flash CS4. It accompanys a new Animation Learning Guide on the Developer Center (they go hand in hand, lots of cross links) - and since it is now out, so is the migration article.
Check them out here:
* Motion [...]
A frequently requested item for Flash is the ability to see a grid over your artwork on the Stage. Flash CS4 now lets you do just that using a new option in the Edit Grid dialog. Let’s look at the change, which you might not have noticed yet because it’s turned off by default. [...]
In the previous blog entry, I linked to a new JSFL that automatically gives instance names to selected instances in a smart way. You can go read about and download the JSFL from this page. This entry shows you how to use this command along with some of the new features in Flash CS4. [...]
That’s right - do you want to do more “stuff” with your tweens? Often you have to know what keyboard modifiers to use, because functionality is not revealed in any other way. These modifiers are all documented, but I thought I would put them down in a handy list you could reference or print [...]
In Flash CS3, you could set easing on each keyframe in your animation to apply easing between two instances. Because there is only one instance per tween span, you cannot ease the same way using the new motion model. In order to apply an easing effect to a motion tween, you need to use [...]
You can then edit the custom ease using the standard bezier editing controls found in other property graphs in the Motion Editor.
To apply the custom ease to a property, you select the custom ease’s name from the Ease menu in the property you want to apply it to. The property graph updates with a dashed [...]
If you think Flash CS4 is perfect, doesn’t need to change, or don’t care about Flash at all then you can quit reading this and go back to Flash and tween something.
If you don’t think it’s perfect then keep reading. Actually, even if Flash is perfect this post still applies… so please keep reading [...]
So get ready for yet another liveblog, this year from Flashthusiast (as I can’t stick with the same blog it seems). I hope my battery lasts the morning.
The excitement is in the air. It’s palpable. We’re listening to Panic at the Disco of all things. People who are not me are taking pictures. Runes [...]
This blog specializes in the new motion model of Flash CS4, and is brought to you by team tween of Flash at Adobe. The blog will includes tips, techniques, and info on tweening in Flash using the Timeline and Motion Editor (as well as some stuff about motion runtime with code). From time to time, we might also talk about ActionScript 3.0. So if you're interested in tweens, this blog is for you. We also want to hear your feedback in the comments. All views expressed here are those of the authors, and do not necessarily represent the opinion or views of Adobe Systems Inc.
