…and especially enthusiastic about motion tweens in Flash…
A “FAQ” about new motion tweens is how to scale the entire animation after you have created it. New motion tweens “auto-keyframe”. This can be very helpful when animating, because it saves you a step - you can just make your changes and everything tweens nicely. However, it also means that you need to think [...]
We wrote an article to help you migrate your skills and tweens from old to new in Flash CS4. It accompanys a new Animation Learning Guide on the Developer Center (they go hand in hand, lots of cross links) - and since it is now out, so is the migration article.
Check them out here:
* Motion [...]
It took awhile to produce this due to its length (over 80 pages in word I think), but the Animation Learning Guide for new motion (introduced in Flash CS4 last fall) is finally out:
http://www.adobe.com/devnet/flash/learning_guide/animation/
It is divided into a bunch of sections based on topic, so click from this page to the topic you want [...]
If you’ve created motion tweens in versions of Flash Past, chances are you’ve pressed F6 a few times in order to insert new keyframes. Doing so has probably become very familiar to you as well – you want to change something for an animation, then you press F6. Automatically. It’s a habit.
You can still use [...]
In the previous blog entry, I linked to a new JSFL that automatically gives instance names to selected instances in a smart way. You can go read about and download the JSFL from this page. This entry shows you how to use this command along with some of the new features in Flash CS4. [...]
That’s right - do you want to do more “stuff” with your tweens? Often you have to know what keyboard modifiers to use, because functionality is not revealed in any other way. These modifiers are all documented, but I thought I would put them down in a handy list you could reference or print [...]
If you want to learn about new motion tweens in Flash, and you’re going to be at Adobe MAX, you’re in luck. I’ll be giving a short presentation as part of the QE team session, and we’ll be at the Flash birds of a feather session. This isn’t in the MAX session guide so [...]
Hi everyone. John Mayhew from Flash authoring here. This is my first blog entry here and I wanted to take some time to describe the XML schema we use to store motion presets in Flash CS4. First I’d like to give you some background. The new animation model in Flash CS4 was built from the [...]
So now that you’ve heard all these great CS4 announcements, lets get into some constructive details about Flash CS4 (whoo hoo, I can finally talk about what I’ve been working on!). But before we start, this is the first time I’ve written in detail about a non-released product, so bear with me and please comment [...]
This blog specializes in the new motion model of Flash CS4, and is brought to you by team tween of Flash at Adobe. The blog will includes tips, techniques, and info on tweening in Flash using the Timeline and Motion Editor (as well as some stuff about motion runtime with code). From time to time, we might also talk about ActionScript 3.0. So if you're interested in tweens, this blog is for you. We also want to hear your feedback in the comments. All views expressed here are those of the authors, and do not necessarily represent the opinion or views of Adobe Systems Inc.
