January 9th, 2009
by Jen deHaan
If you’ve created motion tweens in versions of Flash Past, chances are you’ve pressed F6 a few times in order to insert new keyframes. Doing so has probably become very familiar to you as well – you want to change something for an animation, then you press F6. Automatically. It’s a habit.
You can still use F6 to insert static keyframes on the Timeline (that you might turn into a motion tween), and you can even use them to insert property keyframes within a tween span too. However, within a tween span pressing F6 will insert a property keyframe on every single property currently associated with the target instance. This is usually way more keyframes than you actually need at that frame, so using F6 on a tween span is usually not the best thing to do for your animation – especially if you intend to continue modifying it. You’ll likely end up with unexpected things happening in your animation. So in Flash CS4, you might want to work at breaking the F6 habit.
Instead of pressing F6, you can insert keyframes other ways:
- Simply change the instance. Most of the time, this is all you need to do to insert a keyframe at the playhead’s position. If you need to tween to a new location, move the instance there. If you need it to scale or skew, use the Free Transform tool. If you need the instance to blur, change the value in the Property inspector or Motion Editor.
- Right-click the tween span and choose Insert Keyframe > Type. This adds keyframe(s) for the category you select at the current playhead, which reduces the number of keyframes inserted. For example, if you choose Insert Keyframe > Filter it adds a keyframe on all filter properties. To further reduce the number of inappropriate keyframes, use the Motion Editor.
- Use the Motion Editor. You can use the Add Keyframe button (yellow or gray diamond), graph context menu, or Ctrl/Cmd key over the graph to insert a keyframe on individual properties.
Posted in Flash CS4, Flash CS4: motion, Flash CS4: new features, Migration, animation, motion tween, tweens | 19 Comments »
November 4th, 2008
by John Mayhew
Hi everyone. John Mayhew from Flash authoring here. This is my first blog entry here and I wanted to take some time to describe the XML schema we use to store motion presets in Flash CS4. First I’d like to give you some background. The new animation model in Flash CS4 was built from the ground up over the last several years. It started as an idea I pitched at the end of our Flash 8 cycle at Macromedia. We assembled a team and started development in Flash 9 and continued through into Flash 10 and eventually shipped it as part of CS4. It was the culmination of tons of hard work by many, many people including our very own Jen DeHaan! We are all very proud of the feature and hope our users find that it does indeed "kick ass" as Jen likes to put it.
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Posted in Easing, Flash CS4, Flash CS4: motion, Flash CS4: motion runtime, Flash CS4: new features, Migration, Motion XML, Motion runtime, Scripted animation, animation, motion tween, tweens | 4 Comments »
September 22nd, 2008
by Jen deHaan
So now that you’ve heard all these great CS4 announcements, lets get into some constructive details about Flash CS4 (whoo hoo, I can finally talk about what I’ve been working on!). But before we start, this is the first time I’ve written in detail about a non-released product, so bear with me and please comment about whatever is really confusing or assuming you have the product already, below.
There have been sneak peeks of some of the upcoming features in Flash thanks to conferences and keynotes, and you may have seen that one of the big new features (and to some of us on the feature, *the* big new feature) is a new way of creating animation. So yeah, tweening has changed. Finally. In Flash version 10. No more arrows on purple blackground. Um, now it’s blue with diamonds. And a whole lot better in many ways.
Update: articles on Adobe Developer Center for the new motion model:
* Motion Migration Guide for Flash CS4
* Animation Learning Guide
More after the jump.
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Posted in Flash CS4, Flash CS4: motion, Flash CS4: new features, Migration, Motion Editor, animation, motion tween, tweens | 85 Comments »